AI Insights · Timothy · July 2022
Top 5 Interactive Story Games' Performance in the Middle East, Q2 2022
Explore the performance trends of the top 5 interactive story games on unified platforms in the Middle East during the second quarter of 2022, based on Sensor Tower data.
During Q2 2022, the top 5 interactive story games in the Middle East showcased varying trends in weekly downloads, revenue, and active users. Here's a breakdown of their performance:
ملكة الموضة | لعبة قصص و تمثيل from Tamatem Inc. saw notable fluctuations in performance. Weekly revenue peaked at approximately $11.6K in early May, before experiencing a decline to around $4.1K by mid-June, and then rising again to about $10.8K at the end of June. Weekly downloads showed a generally stable trend, with a high of around 18K in mid-April and maintaining levels between 10K to 14K throughout the quarter. The game also had a strong user base, with weekly active users peaking at around 257K in mid-April and remaining above 210K for most of the quarter.
Episode - Choose Your Story from Episode Interactive demonstrated a steady performance. Weekly revenue varied, with peaks around $6.6K in late March and mid-April, before settling to approximately $3.9K by the end of June. Weekly downloads remained relatively stable, peaking at about 6.4K in mid-April and maintaining a range between 4.5K to 5.6K. The game’s weekly active users showed consistent numbers, ranging from 16.9K to 20.4K throughout the quarter.
Purrfect Tale from BadMouse Co., Ltd. had an interesting quarter. Weekly revenue was modest, peaking at around $0.6K in early May. Downloads saw significant jumps, notably reaching about 12.3K in early May and experiencing a drop to around 0.7K by early June, then rising again to around 2.7K by mid-June. Active users followed a similar trend, peaking at approximately 26.8K in early May before dropping to around 9.1K by mid-June.
Chat Master! from SUPERSONIC STUDIOS LTD had a unique trend with minimal revenue. Weekly downloads showed a steady pattern with peaks around 8.9K in mid-June. Active users varied, peaking at approximately 16.4K in mid-June and maintaining a range between 9.3K to 12.3K for most of the quarter.
Journeys: Romance Stories from Gameloft displayed consistent performance. Weekly revenue peaked at around $0.2K in early May. Downloads ranged from 2.7K to 3.9K, with a notable peak of about 3.9K in late May. Active users remained stable, peaking at approximately 33.5K in early June and maintaining a range between 29.5K to 33.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.